object Autocomplete_List: TmxJsCollection
  items = <
    item
      Name = 'access'
      Items.Strings = (
        ''
        'ADMIN_*')
    end
    item
      Name = 'create_entity'
      Items.Strings = (
        
          'ambient_generic; ammo_338magnum; ammo_357sig; ammo_45acp; ammo_5' +
          '0ae; ammo_556nato; ammo_556natobox; ammo_57mm; ammo_762nato; amm' +
          'o_9mm; ammo_buckshot; armoury_entity; beam; bodyque; button_targ' +
          'et; cycler; cycler_prdroid; cycler_sprite; cycler_weapon; cycler' +
          '_wreckage; env_beam; env_beverage; env_blood; env_bombglow; env_' +
          'bubbles; env_debris; env_explosion; env_fade; env_fog; env_funne' +
          'l; env_global; env_glow; env_laser; env_lightning; env_message; ' +
          'env_rain; env_render; env_shake; env_shooter; env_snow; env_soun' +
          'd; env_spark; env_sprite; fireanddie; func_bomb_target; func_bre' +
          'akable; func_button; func_buyzone; func_conveyor; func_door; fun' +
          'c_door_rotating; func_escapezone; func_friction; func_grencatch;' +
          ' func_guntarget; func_healthcharger; func_hostage_rescue; func_i' +
          'llusionary; func_ladder; func_monsterclip; func_mortar_field; fu' +
          'nc_pendulum; func_plat; func_platrot; func_pushable; func_rain; ' +
          'func_recharge; func_rot_button; func_rotating; func_snow; func_t' +
          'ank; func_tankcontrols; func_tanklaser; func_tankmortar; func_ta' +
          'nkrocket; func_trackautochange; func_trackchange; func_tracktrai' +
          'n; func_train; func_traincontrols; func_vehicle; func_vehiclecon' +
          'trols; func_vip_safetyzone; func_wall; func_wall_toggle; func_wa' +
          'ter; func_weaponcheck; g_flTimeLimit; game_counter; game_counter' +
          '_set; game_end; game_player_equip; game_player_hurt; game_player' +
          '_team; game_score; game_team_master; game_team_set; game_text; g' +
          'ame_zone_player; gibshooter; grenade; hostage_entity; info_bomb_' +
          'target; info_hostage_rescue; info_intermission; info_landmark; i' +
          'nfo_map_parameters; info_null; info_player_deathmatch; info_play' +
          'er_start; info_target; info_teleport_destination; info_vip_start' +
          '; infodecal; item_airtank; item_antidote; item_assaultsuit; item' +
          '_battery; item_healthkit; item_kevlar; item_longjump; item_secur' +
          'ity; item_sodacan; item_suit; item_thighpack; light; light_envir' +
          'onment; light_spot; momentary_door; momentary_rot_button; monste' +
          'r_hevsuit_dead; monster_mortar; monster_scientist; multi_manager' +
          '; multisource; path_corner; path_track; player; player_loadsaved' +
          '; player_weaponstrip; soundent; spark_shower; speaker; target_cd' +
          'audio; test_effect; trigger; trigger_auto; trigger_autosave; tri' +
          'gger_camera; trigger_cdaudio; trigger_changelevel; trigger_chang' +
          'etarget; trigger_counter; trigger_endsection; trigger_gravity; t' +
          'rigger_hurt; trigger_monsterjump; trigger_multiple; trigger_once' +
          '; trigger_push; trigger_relay; trigger_teleport; trigger_transit' +
          'ion; weapon_ak47; weapon_aug; weapon_awp; weapon_c4; weapon_deag' +
          'le; weapon_elite; weapon_famas; weapon_fiveseven; weapon_flashba' +
          'ng; weapon_g3sg1; weapon_galil; weapon_glock18; weapon_hegrenade' +
          '; weapon_knife; weapon_m249; weapon_m3; weapon_m4a1; weapon_mac1' +
          '0; weapon_mp5navy; weapon_p228; weapon_p90; weapon_scout; weapon' +
          '_sg550; weapon_sg552; weapon_shield; weapon_smokegrenade; weapon' +
          '_tmp; weapon_ump45; weapon_usp; weapon_xm1014; weaponbox; world_' +
          'items; worldspawn')
    end
    item
      Name = 'cs_get_user_bpammo'
      Items.Strings = (
        ''
        'CSW_*')
    end
    item
      Name = 'cs_set_user_bpammo'
      Items.Strings = (
        ''
        'CSW_*'
        '')
    end
    item
      Name = 'cs_set_user_team'
      Items.Strings = (
        ''
        'CS_TEAM_*'
        'CS_DONTCHANGE; CS_CT_*; CS_T_*')
    end
    item
      Name = 'engfunc'
      Items.Strings = (
        'EngFunc_*')
    end
    item
      Name = 'dllfunc'
      Items.Strings = (
        'DLLFunc_*; MetaFunc_*')
    end
    item
      Name = 'dod_set_fuse'
      Items.Strings = (
        ''
        'FUSE_*'
        ''
        'FT_*')
    end
    item
      Name = 'dod_set_stamina'
      Items.Strings = (
        ''
        'STAMINA_*'
        ''
        '')
    end
    item
      Name = 'dod_set_user_ammo'
      Items.Strings = (
        ''
        'DODW_*'
        '')
    end
    item
      Name = 'dod_set_user_class'
      Items.Strings = (
        ''
        'DODC_*')
    end
    item
      Name = 'dod_set_user_team'
      Items.Strings = (
        ''
        'ALLIES; AXIS'
        '')
    end
    item
      Name = 'emit_sound'
      Items.Strings = (
        ''
        'CHAN_*'
        ''
        'VOL_*'
        'ATTN_*'
        ''
        'PITCH_*')
    end
    item
      Name = 'entity_get_byte'
      Items.Strings = (
        ''
        'EV_BYTE_*')
    end
    item
      Name = 'entity_get_edict'
      Items.Strings = (
        ''
        'EV_ENT_*')
    end
    item
      Name = 'entity_get_float'
      Items.Strings = (
        ''
        'EV_FL_*')
    end
    item
      Name = 'entity_get_int'
      Items.Strings = (
        ''
        'EV_INT_*')
    end
    item
      Name = 'entity_get_string'
      Items.Strings = (
        ''
        'EV_SZ_*')
    end
    item
      Name = 'entity_get_vector'
      Items.Strings = (
        ''
        'EV_VEC_*'
        '')
    end
    item
      Name = 'entity_set_byte'
      Items.Strings = (
        ''
        'EV_BYTE_*'
        '')
    end
    item
      Name = 'entity_set_edict'
      Items.Strings = (
        ''
        
          'EV_ENT_chain; EV_ENT_dmg_inflictor; EV_ENT_enemy; EV_ENT_aiment;' +
          ' EV_ENT_owner; EV_ENT_groundentity; EV_ENT_pContainingEntity; EV' +
          '_ENT_euser1; EV_ENT_euser2; EV_ENT_euser3; EV_ENT_euser4'
        '')
    end
    item
      Name = 'entity_set_float'
      Items.Strings = (
        ''
        'EV_FL_*'
        '')
    end
    item
      Name = 'entity_set_int'
      Items.Strings = (
        ''
        'EV_INT_*'
        '')
    end
    item
      Name = 'entity_set_string'
      Items.Strings = (
        ''
        'EV_SZ_*'
        '')
    end
    item
      Name = 'entity_set_vector'
      Items.Strings = (
        ''
        'EV_VEC_*'
        '')
    end
    item
      Name = 'esf_explosion'
      Items.Strings = (
        ''
        ''
        'Explosion_*')
    end
    item
      Name = 'fakedamage'
      Items.Strings = (
        ''
        ''
        ''
        'DMG_*')
    end
    item
      Name = 'floatsin'
      Items.Strings = (
        ''
        'radian; degrees; grades')
    end
    item
      Name = 'floatcos'
      Items.Strings = (
        'radian; degrees; grades')
    end
    item
      Name = 'floatround'
      Items.Strings = (
        ''
        'floatround_*')
    end
    item
      Name = 'floattan'
      Items.Strings = (
        ''
        'radian; degrees; grades')
    end
    item
      Name = 'force_unmodified'
      Items.Strings = (
        
          'force_exactfile; force_model_samebounds; force_model_specifyboun' +
          'ds'
        ''
        ''
        '')
    end
    item
      Name = 'forward_return'
      Items.Strings = (
        'FMV_*'
        '')
    end
    item
      Name = 'fseek'
      Items.Strings = (
        ''
        ''
        'SEEK_*')
    end
    item
      Name = 'get_global_edict'
      Items.Strings = (
        'GL_trace_ent')
    end
    item
      Name = 'get_global_float'
      Items.Strings = (
        
          'GL_coop; GL_deathmatch; GL_force_retouch; GL_found_secrets; GL_f' +
          'rametime; GL_serverflags; GL_teamplay; GL_time; GL_trace_allsoli' +
          'd; GL_trace_fraction; GL_trace_inopen; GL_trace_inwater; GL_trac' +
          'e_plane_dist; GL_trace_startsolid')
    end
    item
      Name = 'get_global_int'
      Items.Strings = (
        
          'GL_cdAudioTrack; GL_maxClients; GL_maxEntities; GL_msg_entity; G' +
          'L_trace_flags; GL_trace_hitgroup')
    end
    item
      Name = 'get_global_string'
      Items.Strings = (
        'GL_pStringBase; GL_mapname; GL_startspot'
        ''
        '')
    end
    item
      Name = 'get_global_vector'
      Items.Strings = (
        
          'GL_trace_endpos; GL_trace_plane_normal; GL_v_forward; GL_v_right' +
          '; GL_v_up; GL_vecLandmarkOffset'
        '')
    end
    item
      Name = 'get_tr'
      Items.Strings = (
        'TR_*'
        '')
    end
    item
      Name = 'give_item'
      Items.Strings = (
        ''
        
          'ambient_generic; ammo_338magnum; ammo_357sig; ammo_45acp; ammo_5' +
          '0ae; ammo_556nato; ammo_556natobox; ammo_57mm; ammo_762nato; amm' +
          'o_9mm; ammo_buckshot; armoury_entity; beam; bodyque; button_targ' +
          'et; cycler; cycler_prdroid; cycler_sprite; cycler_weapon; cycler' +
          '_wreckage; env_beam; env_beverage; env_blood; env_bombglow; env_' +
          'bubbles; env_debris; env_explosion; env_fade; env_fog; env_funne' +
          'l; env_global; env_glow; env_laser; env_lightning; env_message; ' +
          'env_rain; env_render; env_shake; env_shooter; env_snow; env_soun' +
          'd; env_spark; env_sprite; fireanddie; func_bomb_target; func_bre' +
          'akable; func_button; func_buyzone; func_conveyor; func_door; fun' +
          'c_door_rotating; func_escapezone; func_friction; func_grencatch;' +
          ' func_guntarget; func_healthcharger; func_hostage_rescue; func_i' +
          'llusionary; func_ladder; func_monsterclip; func_mortar_field; fu' +
          'nc_pendulum; func_plat; func_platrot; func_pushable; func_rain; ' +
          'func_recharge; func_rot_button; func_rotating; func_snow; func_t' +
          'ank; func_tankcontrols; func_tanklaser; func_tankmortar; func_ta' +
          'nkrocket; func_trackautochange; func_trackchange; func_tracktrai' +
          'n; func_train; func_traincontrols; func_vehicle; func_vehiclecon' +
          'trols; func_vip_safetyzone; func_wall; func_wall_toggle; func_wa' +
          'ter; func_weaponcheck; g_flTimeLimit; game_counter; game_counter' +
          '_set; game_end; game_player_equip; game_player_hurt; game_player' +
          '_team; game_score; game_team_master; game_team_set; game_text; g' +
          'ame_zone_player; gibshooter; grenade; hostage_entity; info_bomb_' +
          'target; info_hostage_rescue; info_intermission; info_landmark; i' +
          'nfo_map_parameters; info_null; info_player_deathmatch; info_play' +
          'er_start; info_target; info_teleport_destination; info_vip_start' +
          '; infodecal; item_airtank; item_antidote; item_assaultsuit; item' +
          '_battery; item_healthkit; item_kevlar; item_longjump; item_secur' +
          'ity; item_sodacan; item_suit; item_thighpack; light; light_envir' +
          'onment; light_spot; momentary_door; momentary_rot_button; monste' +
          'r_hevsuit_dead; monster_mortar; monster_scientist; multi_manager' +
          '; multisource; path_corner; path_track; player; player_loadsaved' +
          '; player_weaponstrip; soundent; spark_shower; speaker; target_cd' +
          'audio; test_effect; trigger; trigger_auto; trigger_autosave; tri' +
          'gger_camera; trigger_cdaudio; trigger_changelevel; trigger_chang' +
          'etarget; trigger_counter; trigger_endsection; trigger_gravity; t' +
          'rigger_hurt; trigger_monsterjump; trigger_multiple; trigger_once' +
          '; trigger_push; trigger_relay; trigger_teleport; trigger_transit' +
          'ion; weapon_ak47; weapon_aug; weapon_awp; weapon_c4; weapon_deag' +
          'le; weapon_elite; weapon_famas; weapon_fiveseven; weapon_flashba' +
          'ng; weapon_g3sg1; weapon_galil; weapon_glock18; weapon_hegrenade' +
          '; weapon_knife; weapon_m249; weapon_m3; weapon_m4a1; weapon_mac1' +
          '0; weapon_mp5navy; weapon_p228; weapon_p90; weapon_scout; weapon' +
          '_sg550; weapon_sg552; weapon_shield; weapon_smokegrenade; weapon' +
          '_tmp; weapon_ump45; weapon_usp; weapon_xm1014; weaponbox; world_' +
          'items; worldspawn')
    end
    item
      Name = 'grenade_throw'
      Items.Strings = (
        ''
        ''
        'DODW_*')
    end
    item
      Name = 'menu_additem'
      Items.Strings = (
        ''
        ''
        ''
        'ADMIN_*'
        '')
    end
    item
      Name = 'message_begin'
      Items.Strings = (
        'MSG_*'
        'SVC_*'
        ''
        '')
    end
    item
      Name = 'ns_get_weap_reserve'
      Items.Strings = (
        ''
        'WEAPON_*')
    end
    item
      Name = 'ns_set_weap_reserve'
      Items.Strings = (
        ''
        'WEAPON_*'
        '')
    end
    item
      Name = 'pev'
      Items.Strings = (
        ''
        'pev_*'
        '')
    end
    item
      Name = 'register_clcmd'
      Items.Strings = (
        ''
        ''
        'ADMIN_*'
        '')
    end
    item
      Name = 'register_concmd'
      Items.Strings = (
        ''
        ''
        'ADMIN_*'
        '')
    end
    item
      Name = 'register_cvar'
      Items.Strings = (
        ''
        ''
        'FCVAR_*'
        '')
    end
    item
      Name = 'register_forward'
      Items.Strings = (
        'FM_*'
        ''
        '')
    end
    item
      Name = 'set_msg_block'
      Items.Strings = (
        ''
        'BLOCK_*')
    end
    item
      Name = 'set_pev'
      Items.Strings = (
        ''
        'pev_*'
        '')
    end
    item
      Name = 'set_rendering'
      Items.Strings = (
        ''
        'kRenderFx*'
        ''
        ''
        ''
        
          'kRenderNorma; kRenderTransColor; kRenderTransTexture; kRenderGlo' +
          'w; kRenderTransAlpha; kRenderTransAdd')
    end
    item
      Name = 'set_speak'
      Items.Strings = (
        ''
        'SPEAK_*')
    end
    item
      Name = 'set_tr'
      Items.Strings = (
        'TR_*'
        '')
    end
    item
      Name = 'set_user_rendering'
      Items.Strings = (
        ''
        'kRenderFx*'
        ''
        ''
        ''
        
          'kRenderNorma; kRenderTransColor; kRenderTransTexture; kRenderGlo' +
          'w; kRenderTransAlpha; kRenderTransAdd')
    end
    item
      Name = 'set_view'
      Items.Strings = (
        ''
        'CAMERA_*')
    end
    item
      Name = 'socket_open'
      Items.Strings = (
        ''
        ''
        'SOCKET_*'
        '')
    end
    item
      Name = 'tfc_getbammo'
      Items.Strings = (
        ''
        'TFC_AMMO_*')
    end
    item
      Name = 'tfc_getweaponbammo'
      Items.Strings = (
        ''
        'TFC_AMMO_*')
    end
    item
      Name = 'tfc_setbammo'
      Items.Strings = (
        ''
        'TFC_AMMO_*'
        '')
    end
    item
      Name = 'tfc_setweaponbammo'
      Items.Strings = (
        ''
        'TFC_WPN_*'
        '')
    end
    item
      Name = 'traceresult'
      Items.Strings = (
        'TR_*'
        '')
    end
    item
      Name = 'ts_giveweapon'
      Items.Strings = (
        ''
        'TSW_*'
        ''
        '')
    end
    item
      Name = 'zdod_set_fuse'
      Items.Strings = (
        ''
        'FUSE_*'
        ''
        'FT_*')
    end
    item
      Name = 'zdod_set_stamina'
      Items.Strings = (
        ''
        'STAMINA_*'
        ''
        '')
    end
    item
      Name = 'zdod_set_user_class'
      Items.Strings = (
        ''
        'DODC_*')
    end
    item
      Name = 'zdod_set_user_team'
      Items.Strings = (
        ''
        'ALLIES; AXIS'
        '')
    end>
end
